Founding a nation, alliances, nation tax and settings
Group several towns into a nation. The founding town becomes the capital and its mayor becomes the king.
8 sections About 3 min read
Nations cost 1,000 SC per day in upkeep
Upkeep is taken from the nation bank automatically. Keep it funded with /nation deposit.
How to read commands (read this first)
name
Replace it with your own value
Shown as < > on this site. Don't type the < >. /town new <name> → /town new SakanaTown/town new <SakanaTown>
name
Optional — you can leave it out
Shown as [ ] on this site. Don't type the [ ] either. /home [name] → /home or /home base
on/off
Pick one of them
Shown separated by |. Type just one, without the |. Each option is explained under the command. /plot toggle pvp|fire → /plot toggle pvp/plot toggle pvp|fire
Click a command row to copy it up to the part you fill in yourself.
Nation System in /sakana lets you manage member towns (change capital, kick), citizen ranks and titles, town invites, diplomacy (propose, accept and end alliances, set enemies), the bank, settings and toggles by clicking. Without a nation, you can found one, answer invites, or browse nations to visit or join.