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Towns & nations

Nations

Founding a nation, alliances, nation tax and settings

Group several towns into a nation. The founding town becomes the capital and its mayor becomes the king.

8 sections About 3 min read

Nations cost 1,000 SC per day in upkeep

Upkeep is taken from the nation bank automatically. Keep it funded with /nation deposit.

How to read commands (read this first)
  • name
    Replace it with your own value

    Shown as < > on this site. Don't type the < >.
    /town new <name> → /town new SakanaTown/town new <SakanaTown>

  • name
    Optional — you can leave it out

    Shown as [ ] on this site. Don't type the [ ] either.
    /home [name] → /home or /home base

  • on/off
    Pick one of them

    Shown separated by |. Type just one, without the |. Each option is explained under the command.
    /plot toggle pvp|fire → /plot toggle pvp/plot toggle pvp|fire

Click a command row to copy it up to the part you fill in yourself.

01Found or join a nation

Founding
200,000 SC
Upkeep
1,000 SC / day
CommandDescription

02Managing member towns (king)

CommandDescription

03Diplomacy (allies, enemies, sanctions)

Allies can talk in alliance chat (/ac) and visit each other's spawns.

CommandDescription

04Nation settings (king)

CommandDescription

05Nation bank

CommandDescription

06Nation information

CommandDescription

08Nation ranks

RankCan do
assistantInvite towns, manage allies and enemies, give the helper rank
helperAdd towns to the nation