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Towns & nations

Quarters

Split town land into 3D rooms and shops

Quarters lets you create areas (quarters) smaller than a chunk, as 3D boxes that include height — like apartments in a building or stores in a mall.

3 sections About 1 min read

How to read commands (read this first)
  • name
    Replace it with your own value

    Shown as < > on this site. Don't type the < >.
    /town new <name> → /town new SakanaTown/town new <SakanaTown>

  • name
    Optional — you can leave it out

    Shown as [ ] on this site. Don't type the [ ] either.
    /home [name] → /home or /home base

  • on/off
    Pick one of them

    Shown separated by |. Type just one, without the |. Each option is explained under the command.
    /plot toggle pvp|fire → /plot toggle pvp/plot toggle pvp|fire

Click a command row to copy it up to the part you fill in yourself.

01Creating a quarter

  1. Hold a piece of flint
  2. Left-click a block for point 1 and right-click a block for point 2
  3. Run /q select add to add that box (add several to make shapes like an L)
  4. Run /q create <name> to create the quarter (mayor only)

Particle outlines

While you hold flint, your selection and existing quarters are outlined with particles.

02Selling and buying

  1. The owner (or mayor) puts it up for sale with /q sell <price>
  2. A buyer stands inside the quarter and runs /q claim

03Commands

CommandDescription